Sixty seconds on the clock — and every gem you clear buys more. Swap two neighbours to line up three, chain the cascades for a rising multiplier, and the run never has to end.
Twenty levels, each with its own goal: clear a colour, hit a score in a set number of moves, or drop the keys to the bottom of the board. Finish level twenty to win.
MATCH 4 clears a lineL OR T blasts 3×3MATCH 5 clears a colour
CLICK a gem then a neighbour, or DRAG one into the other ARROWS move · SPACE picks up · P pause · Swap two specials for something bigger